Tag Archives: Unreal Engine 4
Epic Games has announced on their blog that they decided to provide Unreal Engine 4 for free to all people, without any limitations of its features.
There is something you will need to keep in mind if you plan on using the Unreal Engine 4 for commercial reasons. In Epic Games’s blog post is clearly states that: “When you ship a game or application, you pay a 5% royalty on gross revenue after the first $3,000 per product, per quarter.”
Depending on your needs this might be a deal breaker.
The current latest version for Unreal Engine 4 is version 4.7. This version comes with various new features, such as:
- Realistic Foliage Lighting
- Foliage Rendering for Large Worlds
- In-World Component Editing
- Placeable Empty Actors
- Blueprintable Components
- Automatic Asset Importing
- Blueprint Editor UI
- HTML5 and WebGL Support (Windows Only)
- OpenEXR: High Dynamic Range Textures
- Android Development on Mac
- Virtual Reality Support
- Leap Motion Plugin *Beta*
- Morph Target Exaggeration
- Animation Editing System
- Instant Bone Controller Preview
- Creating Animations from Physics
- Git Source Control Plugin (Beta!)
- AI Perception System: Blueprint Scripting
and a lot more ! For a more detailed explanation of the features, visit https://www.unrealengine.com/blog/unreal-engine-47-released
Unreal Engine 4 Recommended System Specifications
- Windows 7 64-bit or a Mac with Mac OS X 10.9.2 or later
- 8 GB RAM
- Quad-core Intel or AMD processor
- DX11 compatible video card
Unreal Engine 4 will run on hardware below what is shown above but you might experience issues with the performance.
If you would like to download Unreal Engine 4 please visit unrealengine.com and click the link on the top right where it says “Get Unreal”. Registration is required.